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 Jenn Padilla

UX Design & Research

A UX Designer who builds from insight up—transforming messy problems into clear, intuitive experiences through research, strategy, and storytelling.

Jenn champions:

Fostering User
Engagement

​Aligning User Wants with Business Needs

Implementing Accessibility 

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Community-Driven Design

The video game, "AC: New Murder," has garnered 3,000+ players and 80+ fan letters thanks to my thoughtful engagement design.

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Animation Upbringing

From my days in animation, my projects have earned 5 Emmys and up to 90 million YouTube views. Freelancing for startups and working at companies like Warner Bros. has taught me to align wants and vision with business goals.

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Navigating Vision Loss

My work with Glidance involved interviewing 10 individuals with vision loss and creating 25+ concepts for a neglected market of 8+ billion. 

Professional Collaborations

Education

University of North Texas

MA in Interactive Design

2024 - Present

Interactive Design Foundation

UX Design

2022 - 2023

Savannah College of Art & Design

BFA in Animation

2013- 2017

Toolkit

Figma

Miro

Mural

Photoshop

Illustrator

Premiere

After Effects

Dream

weaver

Light Room

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MS Office

iOS

Android

Windows

MacOS

HTML5

CSS3

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Unreal Engine

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Ren'Py

Notion

Trello

+ And More

Case Studies

Uncovering Insights through Cycles of Iteration and Redefinition

Note-Taking Web App

Roles: UX Designer & Researcher

Summary: Under Macmillan Learning, I took the idea of creating a note-taking app for students, especially neurodivergent ones, into the proof-of-concept phase.

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 Iterative Design   User Research   Prototyping   A/B Testing   AI  

Designing Motivation, Guidance, and Fun for Users' Health

Conceptual Mobile App

Roles: UX Designer & Researcher

Summary: From user research to wireframes, I designed a fitness-focused virtual pet mobile app as a response to people who wish to exercise more but lack the motivation or direction.

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 User Research   Wireframes   Monetization   Gamification  

Deep Research and Analysis of the Source of User's Comfort

Research of User Behavior and Preferences

Roles: UX Researcher

Summary: A deep dive into the concept of comfort games. Through user research, I answer questions about what a comfort game is, what makes a comfort game, and how to evaluate comfort game potential.

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 Quantitative   Purely User Research   Personal Inquiry  

Playtesting Method Leveraged to Solve Design Problems

Live Fan Game

Roles: UX Designer, Game Designer, Director, Artist

Summary: Through playtesting, I ensured that AC: New Murder was enjoyed by the 3000+ players who picked up the game. The 80+ fan letters we've received are proof of the quality of my UX methods.

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 Released Video Game   Testing   Journey Map   Collaborative 

Artifacts

Journey Map of a user's experience with a game [ACNM]

Low-Fidelity Wireframes for an event app

Persona of people who want to exercise more
[Training Buddy]

Usability Test for an image moving feature [Artists on X]

Usability Test for a virtual-pet/exercise app
[
Training Buddy]

Low-Fidelity Wireframes for a virtual-pet/exercise app
[
Training Buddy]

Flow-chart for a letter app

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High-Fidelity Wireframe for an exercise app 
[
Training Buddy]

Mid-Fidelity Wireframe for a social event app for couples.

Competitive Analysis on different social media platforms from an artist perspective [Artists on X]

Flow-chart for a note-taking app [Stitched]

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Mock-up for an image moving feature
[Artists on X]

Prototype for an child-care app (collaborative)

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Archetype of neurodivergent students [Stitched]

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Lo-fi Wireframes for a note-taking app [Stitched]

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Findings from a Impact/Effort Matrix 

containing ideas addressing the diconnect between parents and their young adult children

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  • LinkedIn

© 2025 Jenn Padilla

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