
Jenn Padilla
UX Design & Research
A UX Designer who builds from insight up—transforming messy problems into clear, intuitive experiences through research, strategy, and storytelling.




Jenn champions:
Fostering User
Engagement
​Aligning User Wants with Business Needs
Implementing Accessibility

Community-Driven Design
The video game, "AC: New Murder," has garnered 3,000+ players and 80+ fan letters thanks to my thoughtful engagement design.
​

Animation Upbringing
From my days in animation, my projects have earned 5 Emmys and up to 90 million YouTube views. Freelancing for startups and working at companies like Warner Bros. has taught me to align wants and vision with business goals.

Navigating Vision Loss
My work with Glidance involved interviewing 10 individuals with vision loss and creating 25+ concepts for a neglected market of 8+ billion.
Professional Collaborations














Education
University of North Texas
MA in Interactive Design
2024 - Present
Interactive Design Foundation
UX Design
2022 - 2023
Savannah College of Art & Design
BFA in Animation
2013- 2017
Toolkit

Figma

Miro

Mural

Photoshop

Illustrator

Premiere

After Effects

Dream
weaver

Light Room
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MS Office

iOS

Android
Windows


MacOS

HTML5

CSS3

Unreal Engine

Ren'Py

Notion
Trello
+ And More
Case Studies
Uncovering Insights through Cycles of Iteration and Redefinition
Note-Taking Web App
Roles: UX Designer & Researcher
Summary: Under Macmillan Learning, I took the idea of creating a note-taking app for students, especially neurodivergent ones, into the proof-of-concept phase.


Iterative Design User Research Prototyping A/B Testing AI
Designing Motivation, Guidance, and Fun for Users' Health
Conceptual Mobile App
Roles: UX Designer & Researcher
Summary: From user research to wireframes, I designed a fitness-focused virtual pet mobile app as a response to people who wish to exercise more but lack the motivation or direction.


User Research Wireframes Monetization Gamification
Deep Research and Analysis of the Source of User's Comfort
Research of User Behavior and Preferences
Roles: UX Researcher
Summary: A deep dive into the concept of comfort games. Through user research, I answer questions about what a comfort game is, what makes a comfort game, and how to evaluate comfort game potential.


Quantitative Purely User Research Personal Inquiry
Playtesting Method Leveraged to Solve Design Problems
Live Fan Game
Roles: UX Designer, Game Designer, Director, Artist
Summary: Through playtesting, I ensured that AC: New Murder was enjoyed by the 3000+ players who picked up the game. The 80+ fan letters we've received are proof of the quality of my UX methods.


Released Video Game Testing Journey Map Collaborative
Low-Fidelity Wireframes for an event app

Persona of people who want to exercise more
[Training Buddy]

Usability Test for an image moving feature [Artists on X]

Usability Test for a virtual-pet/exercise app
[Training Buddy]

Low-Fidelity Wireframes for a virtual-pet/exercise app
[Training Buddy]

Flow-chart for a letter app
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High-Fidelity Wireframe for an exercise app
[Training Buddy]

Mid-Fidelity Wireframe for a social event app for couples.


Competitive Analysis on different social media platforms from an artist perspective [Artists on X]

Flow-chart for a note-taking app [Stitched]

Mock-up for an image moving feature
[Artists on X]

Prototype for an child-care app (collaborative)

Archetype of neurodivergent students [Stitched]

Lo-fi Wireframes for a note-taking app [Stitched]

Findings from a Impact/Effort Matrix
containing ideas addressing the diconnect between parents and their young adult children
